To create a video with DIALux you have to define the camera path. First open the lighting design in the 3D window then use the command “File -> Export -> Save 3D video…”. Now a camera path appears in the CAD window.
Fig. 440 Inserting a camera path in the 3D view
At the beginning, the end and at all inserted points of the path, the camera position in X and Y direction can be defined by left click and moving the mouse. The Z position can be changed by left click and holding down the control (CTRL) key.
Fig. 441 Inserting additional camera positions along the path
Near to the end points and in the middle between two points there are green “+” symbols. By clicking on these symbols, a new point is inserted into the camera path. If the red “-” symbol is clicked, the associated point is deleted.
Fig. 442 Deleting camera positions
At all the points there are thin green lines drawn. These lines are defining the “viewing direction” of the camera. The small ball at the end of these lines can be moved with the mouse. To move into the Z direction hold down the control key.
Fig. 443 Defining the camera viewing direction
The camera is moving along the path from point one to point two. It is turned during the movement according to the viewing directions in point one and two. If you want to have more rotations on the way from point one to point two, you have to insert more points directly on the path only changing the viewing direction and not the position of the path.
The camera is not following strictly the path. The path is converged to the edges. That makes the video smoother and there is no judder effect.
Fig. 444 Settings of the video
Besides the camera path and the camera viewing direction, also the video size the number of frames per second and the duration can be defined. The size defines the number of pixels in the X and Y direction on the screen. The higher the resolution, the more space is required to save the video. If you want to prepare a presentation for a TV (DVD or S-VCD) you should select a standard resolution. In Europe the PAL format is common; in the US the NTSC format is used normally. Also the frame rate is defined in the standard format. The camera speed is defined by the film length, the frame rate and the length of the camera path. The speed along the camera path is constant. If anti-aliasing is selected, the quality of the video will be better but this function needs also some calculation time. In the field “camera motion” you can see a summary of the camera path and speed.
Moving the slider “Preview” brings the 3D CAD view into the position of the camera along the path. So you can check the resulting video before you have created it. If the DIALux project becomes bigger a good graphic card is absolutely necessary. We recommend a Nvidia graphic card with a memory of at least 128MB. If you are working in MESA mode and the DIALux project is complex (a lot of objects, a large area …) the 3D CAD will soon start to judder.
Clicking on “Create video” will open a Save As dialog. The location and the filename have to be selected here. After that a standard windows dialog appears where the user can select the video codec to compress the movie.
Fig. 445 Windows dialog for the video compression settings
In the drop down list all the codecs installed on the computer will be listed. These codecs are not installed by DIALux. The quality of the codec is responsible for the quality of the video. The better a codec is, the smaller the size of the file will be and the higher the quality of the video will be. Some of the codecs are free of charge. The codec has to be installed on the computer that creates the movie and on the computer that plays the movie. Microsoft XP already includes several codecs. These are available on all the XP machines if they were not deselected during the installation of the operating system. Some codecs are available from the internet. For example from here: www.divx.com or here: http://www.divx-digest.com/software/xvid.html . The last link leads to an open source project. The official site is here: http://www.xvid.org . Some of the codecs are offering a wide range of settings. Please click on settings to define the settings for the creation of the video. DIAL can not offer any support for the usage of a codec. NOTE a wrong codec or the selection of “uncompressed” full pictures will create a very large file size for the video. Start to test your codecs with small videos to find out which one and which settings are the best.
New features and increments
Changes in existing functionality
Installation
Installation after Internet Download
Installation from CD
Online Menu
Online Update
Manage Newsletter subscription
Wishes and Feedback / Send problem report
Install Luminaire Data
About PlugIns
About Online Catalogues
Lamp PlugIns
DIALux directories
Background information
Furniture, textures, my database
Projects and raytracing files
Program files, support
Common used program files (DIALux, PlugIns)
DIALux Light
Working with Wizards
The DIALux User Interface
The CAD Window
The Project manager
The Luminaire Selection
The User Database
Insert Luminaire Files into DIALux
Lamp PlugIns
The Furniture Tree
The Colours Tree (since version 4.3, formerly Texture Tree)
The Output Tree
The Guide
The Inspector
Edit Mode
Optimise Personal Settings
General Options
Direct3D as an alternative to OpenGL
Create a New Project
Open a new project
Project information in the file open dialog
Edit Rooms
Edit Room Geometry
Edit Room Data
An easy method for determining maintenance factor
Extended method for determining maintenance factor
Modify Properties of Individual Walls
Insert Room Elements
Modify a Room with Room Elements
Vault and half vault
Insert via Property Page
Insert Furniture
Insert Furniture
Insert via Property Page
Create Furniture
Import Furniture Files
Extrusion Volumes
Subtraction of Objects
Selecting Single Surfaces
Windows and Doors
Decoration Objects
Insert Decoration Objects
Calculate with Decoration Objects
Insert Textures
Insert via Drag & Drop
Edit Placed Textures
Delete Textures
Import Textures into the Texture Tree
Edit Room Geometry with DWG or DXF-File
Duplicate (Copy Rooms/Scenes/Streets)
Duplicate an Existing Room
Insert and Edit Luminaires and Luminaire Arrangements
Online Catalogues
Individual Luminaires
Aligning Luminaires
Inserting Luminaire Fields
Inserting Luminaire Lines
Aligning Lights
Inserting Luminaire Circles
Separating Luminaire Arrangements
Modify the position of a Luminaire
Luminaires with articulated joints
Unrestricted lighting arrangements
Aligning luminaire arrangements
Calculation of luminaire geometry included
Illumination strategies
Insertion of luminaries with „direct planar lighting”
Insertion of luminaries with „vertical planar lighting”
Coloured light
Background information
Lamp spectrum / Light colours
Colour filters
Coaction of spectral distribution of the light source and colour filter
Light colours in the ray tracing
White balance
Light Scenes and Control Groups
Definition
Requirements
Generate a project with light scenes and control groups
Modify light scenes and control groups
Export of light scenes
Emergency lighting
Global
Escape route lighting
Open area lighting (anti panic)
High risk task area lighting
Luminaires with emergency lights
Emergency lighting data sheet
Daylight calculation in DIALux
Basics
Sky types in DIALux
Light Scenes
Daylight calculation
Obstruction
Sun and shadow visualisation
Settings in the calculation dialogue
Working in the 3D View
Setup the 3D View
Check Calculation Values in the 3D View
Save 3D View
Presentation of false colour rendering
Working in Various Views
Save 3D CAD views
Wireframe Model
Editing Inserted Objects
Moving Objects
Using any surface as a working surface
Moving and Rotating Objects without Pick Grid
Scale or rotate
Rotating Objects
Scaling Objects
Combining and Saving Objects
Moving the Coordinate Origin of an Object
Resetting the rotation of the origin
Editing Object Surfaces
Arrangement aids
Measurement of distances
Working with the snap grid
Automatic help lines
Helping areas defined in the ruler
Working with help lines
Simple help lines
Poly help lines
Spline help line
Circular help line
Help grids
Copy and paste with CTRL+C, CTRL+V and CTRL+H
Copy Along a Line
Align and distribute
Centre objects in the room
Calculation Surfaces and other Calculation Objects
Calculation Surfaces
Calculation surfaces for different types of illuminance
Penetration
Task Areas
Calculation Points
UGR Calculation
Insert UGR Calculation Point and UGR Calculation Area
Adjust Viewing Direction of UGR Observer and UGR Area
Exterior Lighting
Exterior Scenes
Ground Elements
Floodlight Illumination
Lighting Design according to prEN12464 Part 2 / EN8995-2
Glare Rating
Obtrusive Light / ULR Calculation
Obtrusive Light / Luminous Intensity Calculation Point
Street Valuation Fields in Exterior Scenes
Road lighting
Standard Streets
Quick Street Planning Wizard
Wizard Optimised Street Light Arrangement
Street Planning without Wizard
Illumination Conditions Wizard
Illumination Class Wizard
Street Illumination
Luminance Calculation according to DIN 5044
Global Output Settings
User Data and Project Data
Global Settings
Output
Viewing Calculation Results
Limit Result Output
Output Settings
New Output in DIALux
Luminaire Data Sheet
Luminance Diagram
Tabular Presentation of Photometric Data of Luminaires
Tabular Presentation of Exterior Scenes
Creating User-Defined Standard Output
Save Output as PDF-File
Export Output Graphics, tables, text and graphic
DWG and DXF Import and Export
DWG / DXF-Import
Basic DWG / DXF Settings and Layer Selection
Edit a Room based on the DWG / DXF-Ground Plan
Working with the DWG / DXF Background in the 3D View
DWG / DXF-Export
Energy Performance of Buildings
Background information
Why energy evaluation in DIALux?
Structure of an energy evaluation project
Energy evaluation rooms with links to DIALux rooms and without
Working on parameters
Calculation and results
Documentation of energy evaluation results
Making videos in DIALux
Raytracer
Background
POV-Ray Settings within DIALux
Photo Realistic Images with Raytracing
Basic Settings
Quick preferences
Image preferences
Indirect calculation
Brightness preferences
Raytracing-Options for Surfaces
3-D Standard View for Raytracing
Starting POV-Ray
Start of the adapted POV-Ray Version
Smoothing edges
Picture ratio
Camera
Animation
Animation with Keyframes
Translation animation
Colour
Further functions of POV-Ray
Appendix A Keyboard Short Cuts