Lamps can have a spectrum already defined in the luminaire PlugIn or in the lamp PlugIn. In that case, the user does not have to do any additional spectra selection to take colour into account in the light calculation. Some luminaire manufacturers offer their own luminaire catalogue in combination with filter and lamp spectra.
In the colour tree of DIALux you can see the subfolder Textures, Colours, Light colours and Colour filter. While textures and colours are only for use with objects (room surfaces, furniture,…) the light colours and colour filters are for use with luminaires. The difference between light colour and colour filter is very important.
The light colour is the result of the spectral distribution of the luminous flux of the lamp. In the folder light colour there are three subfolders with specific spectral distributions for the black-body radiator, for standard spectra and for common lamps. The common lamps are again divided into the incandescent lamps, fluorescent lamps and high pressure discharge lamps.
Fig. 176 Light colours in the DIALux colour tree
These spectra can be used for a lighting calculation. They can easily be dropped onto a luminaire. If a spectrum is selected, the inspector shows information regarding the correlated colour temperature, the spectral distribution and the colour rendering index.
Fig. 177 Colour information for a selected spectrum
Selecting a spectrum in the colour tree, the inspector shows a graphical preview of the spectral distribution and a value for the correlating colour temperature. This value is only exact for a thermal radiator. The colour appearance of this spectrum is displayed as the background colour of the spectrum itself on the right hand side. A click on the lower right corner of the diagram in the inspector shows a preview of the CIE test colour samples illuminated with the spectral radiation of this light source. For each colour sample the colour rendering index is given and the Ra is also calculated.
Fig. 178 Colour rendering indices of the CIE test colours (CIE 13.3)
The display is to specify the colour rendering and colour matching properties of light sources.
Fig. 179 Spectra and colour rendering properties of different light sources
The colour rendering index (CRI) (sometimes called Colour Rendition Index), is a measure of the ability of a light source to reproduce the colours of various objects being lit by the source. It is a method devised by the International Commission on Illumination (CIE). The best possible rendition of colours is specified by a CRI of one hundred, while the very poorest rendition is specified by a CRI of zero. The CRI is measured by comparing the colour rendering of the test source to that of a "perfect" source which is generally a black body radiator, except for sources with colour temperatures above 5000K, in which case a simulated daylight (e.g. D65) is used.
To add a spectrum to a luminaire, just drag and drop it onto it. All luminaires within the arrangement (field, line, circle or single) get that spectrum. To add a spectrum just to a single luminaire within the arrangement, just hold down the SHIFT key while dragging and dropping it. The luminaires show the replacement of a spectrum with blinking for a short time and the light emitting surface will appear in the colour of the light source (if available including the colour filter). If you want to put a spectrum to all luminaires in the room or exterior scene, just hold down the CTRL key while you drop it on any luminaire.
Luminaires with rotatable elements can get a spectrum and filter for each light emitting object individually.
If you just drag and drop a filter onto a luminaire with adjustable elements, all the luminaires of the same arrangement and all light outputs will get the spectrum / filter.
Fig. 180 Drag and Drop of a spectrum onto a luminaire with rotatable elements
The filter is not used on the luminaire of the same type which is in a single luminaire arrangement (in the middle) neither on the luminaire of a different type.
If you hold down the CTRL key while drag and drop the filter / spectrum, all luminaires and all light emitting elements get the spectrum. This includes those of a different type and in another arrangement.
Fig. 181 Drag and drop of a filter / spectrum, while holding down the control key
IMPORTANT: Holding down the SHIFT key, makes only that light emitting element getting the filter that is picked by the mouse.
Fig. 182 Drag and drop of a spectrum / filter on a rotatable element of a luminaire while holding down the shift key
After a spectrum is added to a luminaire the Property Page “Colour appearance” tab displays the lamp spectrum, the filter spectrum and the resulting colour data. In the line “lamp colour” the name of the lamp spectrum is shown.
Fig. 183 Spectrum of the lamp, the filter and the resulting radiation. Click on the triangle on the bottom right to get the Ra values
New features and increments
Changes in existing functionality
Installation
Installation after Internet Download
Installation from CD
Online Menu
Online Update
Manage Newsletter subscription
Wishes and Feedback / Send problem report
Install Luminaire Data
About PlugIns
About Online Catalogues
Lamp PlugIns
DIALux directories
Background information
Furniture, textures, my database
Projects and raytracing files
Program files, support
Common used program files (DIALux, PlugIns)
DIALux Light
Working with Wizards
The DIALux User Interface
The CAD Window
The Project manager
The Luminaire Selection
The User Database
Insert Luminaire Files into DIALux
Lamp PlugIns
The Furniture Tree
The Colours Tree (since version 4.3, formerly Texture Tree)
The Output Tree
The Guide
The Inspector
Edit Mode
Optimise Personal Settings
General Options
Direct3D as an alternative to OpenGL
Create a New Project
Open a new project
Project information in the file open dialog
Edit Rooms
Edit Room Geometry
Edit Room Data
An easy method for determining maintenance factor
Extended method for determining maintenance factor
Modify Properties of Individual Walls
Insert Room Elements
Modify a Room with Room Elements
Vault and half vault
Insert via Property Page
Insert Furniture
Insert Furniture
Insert via Property Page
Create Furniture
Import Furniture Files
Extrusion Volumes
Subtraction of Objects
Selecting Single Surfaces
Windows and Doors
Decoration Objects
Insert Decoration Objects
Calculate with Decoration Objects
Insert Textures
Insert via Drag & Drop
Edit Placed Textures
Delete Textures
Import Textures into the Texture Tree
Edit Room Geometry with DWG or DXF-File
Duplicate (Copy Rooms/Scenes/Streets)
Duplicate an Existing Room
Insert and Edit Luminaires and Luminaire Arrangements
Online Catalogues
Individual Luminaires
Aligning Luminaires
Inserting Luminaire Fields
Inserting Luminaire Lines
Aligning Lights
Inserting Luminaire Circles
Separating Luminaire Arrangements
Modify the position of a Luminaire
Luminaires with articulated joints
Unrestricted lighting arrangements
Aligning luminaire arrangements
Calculation of luminaire geometry included
Illumination strategies
Insertion of luminaries with „direct planar lighting”
Insertion of luminaries with „vertical planar lighting”
Coloured light
Background information
Lamp spectrum / Light colours
Colour filters
Coaction of spectral distribution of the light source and colour filter
Light colours in the ray tracing
White balance
Light Scenes and Control Groups
Definition
Requirements
Generate a project with light scenes and control groups
Modify light scenes and control groups
Export of light scenes
Emergency lighting
Global
Escape route lighting
Open area lighting (anti panic)
High risk task area lighting
Luminaires with emergency lights
Emergency lighting data sheet
Daylight calculation in DIALux
Basics
Sky types in DIALux
Light Scenes
Daylight calculation
Obstruction
Sun and shadow visualisation
Settings in the calculation dialogue
Working in the 3D View
Setup the 3D View
Check Calculation Values in the 3D View
Save 3D View
Presentation of false colour rendering
Working in Various Views
Save 3D CAD views
Wireframe Model
Editing Inserted Objects
Moving Objects
Using any surface as a working surface
Moving and Rotating Objects without Pick Grid
Scale or rotate
Rotating Objects
Scaling Objects
Combining and Saving Objects
Moving the Coordinate Origin of an Object
Resetting the rotation of the origin
Editing Object Surfaces
Arrangement aids
Measurement of distances
Working with the snap grid
Automatic help lines
Helping areas defined in the ruler
Working with help lines
Simple help lines
Poly help lines
Spline help line
Circular help line
Help grids
Copy and paste with CTRL+C, CTRL+V and CTRL+H
Copy Along a Line
Align and distribute
Centre objects in the room
Calculation Surfaces and other Calculation Objects
Calculation Surfaces
Calculation surfaces for different types of illuminance
Penetration
Task Areas
Calculation Points
UGR Calculation
Insert UGR Calculation Point and UGR Calculation Area
Adjust Viewing Direction of UGR Observer and UGR Area
Exterior Lighting
Exterior Scenes
Ground Elements
Floodlight Illumination
Lighting Design according to prEN12464 Part 2 / EN8995-2
Glare Rating
Obtrusive Light / ULR Calculation
Obtrusive Light / Luminous Intensity Calculation Point
Street Valuation Fields in Exterior Scenes
Road lighting
Standard Streets
Quick Street Planning Wizard
Wizard Optimised Street Light Arrangement
Street Planning without Wizard
Illumination Conditions Wizard
Illumination Class Wizard
Street Illumination
Luminance Calculation according to DIN 5044
Global Output Settings
User Data and Project Data
Global Settings
Output
Viewing Calculation Results
Limit Result Output
Output Settings
New Output in DIALux
Luminaire Data Sheet
Luminance Diagram
Tabular Presentation of Photometric Data of Luminaires
Tabular Presentation of Exterior Scenes
Creating User-Defined Standard Output
Save Output as PDF-File
Export Output Graphics, tables, text and graphic
DWG and DXF Import and Export
DWG / DXF-Import
Basic DWG / DXF Settings and Layer Selection
Edit a Room based on the DWG / DXF-Ground Plan
Working with the DWG / DXF Background in the 3D View
DWG / DXF-Export
Energy Performance of Buildings
Background information
Why energy evaluation in DIALux?
Structure of an energy evaluation project
Energy evaluation rooms with links to DIALux rooms and without
Working on parameters
Calculation and results
Documentation of energy evaluation results
Making videos in DIALux
Raytracer
Background
POV-Ray Settings within DIALux
Photo Realistic Images with Raytracing
Basic Settings
Quick preferences
Image preferences
Indirect calculation
Brightness preferences
Raytracing-Options for Surfaces
3-D Standard View for Raytracing
Starting POV-Ray
Start of the adapted POV-Ray Version
Smoothing edges
Picture ratio
Camera
Animation
Animation with Keyframes
Translation animation
Colour
Further functions of POV-Ray
Appendix A Keyboard Short Cuts